Can You Destroy The Thieves Guild
F### the Thieves Guild V1.4A Made By MadMansGun-its best to start a new game if: 1. A Chance Arrangement has been completed 2. Civil war has been completed- this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things: killing Brynjolf before 'A Chance Arrangement' (TG00) starts/ends will unlock. Ever wanted to destroy the Thieves Guild like the way you can destroy the Dark Brotherhood. With this mod you can. Now fully compatible with the Dark Brotherhood questline, since Delvin will turn into a ghost upon death and Commander Maro is not the questgiver anymore, now the questgiver is Mjoll the Lioness.
Who do I have to pay to make a port for this original Skyrim mod?How much more to make sure it works?For the players who always wanted to deep-fry Maven and the rest of the lot!Or, you could just install this mod:The larger quests include plots to eradicate the Thalmor and blow up their embassy, imprison the Thieves Guild, thwart an Imperial counterfeiting operation, break a Daedric curse, become ruler of Skyrim, pave the way for a new emperor of Tamriel, and acquire custom weapons, spells, shouts, and apparel.Edited by 3DMaster, 11 December 2017 - 04:58 PM. It converts fine and to me is strangely less buggy than oldrim, I killed them, got the quest, retrieved the key, joined the nightingales, killed maven and works for me. If you want it I will share it with you.
I am not sure what the mod author wants as far as posting on this website.Read his permissions on the mod page. To make it properly you'd have to contact them about it.Right, I haven't checked because I honestly do not have the expertise right now to maintain this mod.
I have done minor dabbling but, not enough to do this so there is no reason for me to check. Basically I took the loose file version and exchanged the esp for the esp fix update and used a nif optimizer, zipped back up and opened in CK and it worked. Some mods do not though.Edited by ckani, 14 December 2017 - 12:22 AM.
File creditsI would like to thank the following persons for contributing to this mod:-AndrealphusVIII, for making the PerMa and the SkyRe patches.-toaDime, for letting me use his idea of the Stones of Barenziah markers. (view permission notes to see the message where he grants me the permission to use his idea)-the people who've voted and added suggestions to make this mod even better-the testers of this final version: FredericJ, coolpro2010, profrgw, Lusifer30, unclejohnsband, myewggs. (If I forgot someone, PM me)-FredericJ, for the screenshots.-Neonudel, for his version of the Mercer Frey Journal.
Change disposition to normal if the player has done the quest Taking Care of Business, by reseting this quest upon returning to Mjoll to receive your reward. Fixed problem in BSA version where the No Stones Unturned quest didn't start after speaking with Valentina. Made Mercer Frey's House accessible after reporting back to Mjoll.
You can find a copy of his journal on his desk if Mercer Frey himself is gone. Made a fail safe quest, which allow you to apply the changes of the updates even if you completed the quest Destroy the Thieves Guild (works only after you have reported back to Mjoll). To do this type in the console: setstage TGDestroyFailSafe 1.
Skyrim Destroy The Thieves Guild
Fixed some spelling mistakes. Version 1.2. Added Nightingale story: now you can either join or destroy the Nightingales (see video). The Thieves Guild map marker and the button on the crypt become available after destroying the Thieves Guild (after reporting back to Mjoll). Goldenglow Estate becomes accessible after destroying the Thieves Guild (after reporting back to Mjoll,!!! Might require replay of the mod if you have done this quest before!!!).
Included all previous changes from the updates 1.1.1 and 1.1.2, you can directly download or update to version 1.2. Version 1.1.2. This is a WIP, made by me. Thank you, Gopher.New feature update 1.2.1-If you have already played the Destroy the Thieves Guild quest (so after you have reported back to Mjoll and received a reward), you can still enjoy the new features of the updates by typing this in the console: setstage tgdestroyfailsafe 1. This will make Goldenglow Estate and Mercer Frey's house (shoot the ramp as you normally do in the vanilla quest The Pursuit, side gate remains locked, take the rear gate) accessible, enables Valentina, enables the button on the crypt and enables the Thieves Guild map marker.I've made a optional update, which allows you to turn off the Odahviing requirement for killing Maven. Use the Destroy the Thieves Guild Configuration power, you get this power at the same time as the reward for Destroying the Thieves Guild, if you have already reported back to Mjoll and don't have this power, use the setstage tgdestroyfailsafe 1 command. Read the ingame EULA carefully before accepting.-Okay, I officially declaring Valentina part (No Stones Unturned) in the BSA version broken.
Create an antivirus using notepad windows 10. The No Stones Unturned quest is set on stage 20 when you have spoken with Valentina but the No Stones Unturned quest itself doesn't start (even with console codes), since this rules the problem of a faulty script out, I don't have a clue what can cause this problem, it isn't an quest alias fill fail because the BSA version uses the same esp as the loose version: I've tried the loose version and didn't experienced this problem.