Fallout New Vegas Hopeville
'America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Ulysses is a former frumentarius for Caesar's Legion, and travelled the west scouting for them in the guise of a courier.
It was he that eventually found Hoover Dam under the occupation of NCR, and drew Caesar's attentions to the Mojave. He was supposed to be the original 'Courier 6' hired to transport the Platinum Chip to Mr. House, but declined the job, thus passing it on to your character.All of that, however, is just the surface; beyond that he is one of the most mysterious characters in the game, with a 'message' for you tracing back years. He acts as the central figure of the Lonesome Road DLC, and is mentioned in the previous 3 DLCs and the base game, building up a to discovering his identity and what he wants with you.Provides examples of:.: For whatever reason, his specialized Gas Mask gives you +50 Rad Resistance, ten times the amount from a normal gas mask. He gives you this gas mask as well as as a vanilla one. Even better, he gives you both his duster and your own version of his duster based on the faction you support, with varying effects and the symbol on the back being different for each one.: Directed at the Think Tank, which is enough to shake them out of their recursive loop. Also directed at the Courier over the events of the Lonesome Road.
Fallout New Vegas Console Commands
Fallout: New Vegas - NVDLC04 DLC Trophy Guide By. This is a helpful guide that will help you get all of the Lonesome Road DLC trophies in the outstanding world of Fallout New Vegas. The first upgrade is located in the Hopeville Silo Bunker right in the hallway after you have unlocked the silo door.
If you listened to all his tapes, you have the chance to to convince him to stand down. 'Who are you, that do not know your history?' .: If talked down, Ulysses will remain in the Divide, to keep the Marked Men and Tunnelers from invading the Mojave, and to try and help them if he can. He'll also provide a little support to you, in the form of items he's salvaged, general wisdom, and advice on how to deal with Lanius.: According to, his views represent Chris Avellone's when it comes to the state of the Mojave and the West in the Fallout verse.: In tandem with the above trope, Ulysses tends to go on for a long time about his views on the Mojave, Legion, and NCR. However, that he's much more vitriolic about NCR than the other topics demonstrates Avellone's own biases influencing the conversation.: Courtesy of Roger Cross.
/: 'The day I set my flag down, it'll be over my body or over a nation I believe in.' .: Wears a customized duster.: A tribal from the Twisted Hairs.: He's just like you, simply a skilled and resourceful Courier. Note With 10 in every S.P.E.C.I.A.L. Have to make him a tough boss somehow!.: Throughout most of the DLCs, he seems to be a pretty decent guy, just weird and intimidating - he saved Christine from lobotomisation, and may have a good reason for his grudge with the Courier. Walk through the Divide, and you find out that he wants to blow up the Long 15 for destroying his home.
Whether or not you talk him down, after you beat him, he'll leave a footlocker with goodies and a wish of luck. And if you do talk him down, he'll spend the rest of his life at the Divide, defending the Mojave from Tunnelers and the Marked Men.: Ulysses is generally pretty even-toned, but when he's angry, you can tell because he really gets angry. Specifically, he hates those who use symbols without understanding their meanings. He doesn't care for ED-E because he sent medical eyebots to rescue him when Hopeville blew; he's not an, but he was depressed by how they didn't help him out of altruism, but simply because he had an American flag on his back. Everyone else died simply because they didn't bear the right symbol, and the machines only recognized the symbol and not the meaning behind it, good or ill. He was physically sick when he saw how the White Legs copied his dreadlocks with no heed for their meaning.
His tribe used hair knots as a form of language — like military dress insignias — and the copies were made without that knowledge, turning his culture into worthless gibberish. His rage broke the with a single; ' Who are you, that do not know your history?'
. But most of all, he despises the NCR for adopting the flag and symbols of Pre-War America with no comprehension whatsoever of the nation, and spends every moment of the Courier's trip through the Divide speaking of its triumphs and failings, as if begging the Courier to see America both as great and terrible.: If you talk him down, the two of you fight off a final army of Marked Men that swarm his temple. 'If we cannot stop what comes, then let us make our stand here. Two Couriers, together, at the Divide.' .: Observant players have noticed that Ulysses is following the player, being one step ahead along the Lonesome Road.: He's the primary antagonist of Lonesome Road.: In the Big Empty, he saved Christine from becoming a Lobotomite in the Y-17 Medical Facility.: Inverted.
He developed a dangerous obsession with The Courier over an incident which was, from The Courier's point of view, just an ordinary package delivery.: He frequently makes reference to the events of the other DLCs. Ulysses mentions that Elijah will probably be killed in the Sierra Madre by someone smarter and tougher than he is. Another one is the fact that Ulysses basically created the events of Honest Hearts by teaching the White Legs how to use modern weapons and kill off New Canaan's allies in Utah by starving out their communities.
The White Legs then 'honored' Ulysses by taking his dreadlocks and making them part of their tribal traditions. He wasn't happy about that.: At some point after abandoning the Legion, he ended up settling in Wolfhorn Ranch and became a Bighorner rancher. It didn't last though.: Largely because they're some of the only times he ever speaks to you directly, Ulysses talks a lot whenever he calls you up on ED-E. Prepare for five minutes or more of continuous conversation if you don't skip to the end dialogues.: The earliest we hear about him is as just some random courier who turned down the Platinum Chip delivery. Turns out he played a big part in all the in addition to being the Legion scout that found Hoover Dam. His very first appearance was in the deck of cards that came with the Collector's Edition, nearly a year before he finally appeared in game.: First, he avoids taking the Platinum Chip job when he sees the Courier is alive-he figures the delivery and the Wasteland might kill them off.
Then, he manipulates the Courier into coming to meet him in the Divide, bringing along the Eyebot that contains the codes he'll need to launch the nuclear missiles. And just in case the Courier managed to defeat him, he arranged for the Marked Men to come in and finish the job.: As as his speeches can get sometimes, they're always grandiose and dramatic.even though the man never raises his voice.: While Old Glory is his signature weapon, he also carries a Anti-Materiel Rifle.: His current occupation.: He has a footlocker with weapons, an audio log, and a duster with the faction symbol of your choice, waiting for you at the entrance to the Canyon at the end of the DLC. Just in-case you best him.: He rarely emotes.
It's like it's all been wrung out of him.: Weaponized by him. He points out that at any time you could turn around and leave the Divide and forget everything to do with him, but you won't. You're too curious. He's counting on that.: Comes with the territory of being 's. Whereas the Courier can lead the wasteland into a brighter age through good deeds and heroic victories, Ulysses seeks to accomplish the same by wiping the slate clean with some well-placed nukes.: In a sense. He's fully aware that his actions will bring down your wrath on his head and that he likely won't survive the encounter, but he doesn't seem to care as long as he can get his revenge before he dies. With all he's been through, seeing everything he believed in disgraced and/or destroyed, if he does want to die at your hands, it wouldn't be surprising.: If you manage to talk him down at the DLC's climax, post-LR he'll wander around the passage to Hopeville and give you anything of interest that he's scavenged from the Divide.
He'll also have rather mellow conversations with you, and teach you how to make several useful campfire recipes. Even if you do kill him, he leaves you a package with a few gifts, and a final message effectively wishing you luck.: Eventually grew disillusioned with the Legion upon seeing the world progress without them.: He's responsible for blowing up the top half of the medical facility where Christine was imprisoned and he has Explosives as a tagged skill. Also, it is part of his philosophy with how to deal with the NCR and Legion. Destroying the Long 15 will cut the NCR from support and supplies, leaving those in stuck in the Mojave to face the Legion alone.
He also destroys the Legion outpost of Dry Wells, his old home and where his tribe was destroyed and absorbed into the Legion.: Was once part of a tribe named the Twisted Hairs, who all wore their hair in dreadlocks. Ulysses gives a reason that they could easily be cut off and used as tourniquets, but one of his holotapes reveals that they were actually meant to document the life and deeds of each member of the tribe, not unlike ritual scarring or tattoos in some cultures.
He's also one of the few characters in the game with the potential to rival The Courier's levels of badassness. As noted above, he turned the White Legs into this. He was furious and sickened, as the White Legs didn't know or care about the true meaning of his dreadlocks, and they came to represent what had happened to his own tribe, dreadlocks under the thumb and control of Caesar, setting him down the path he's on now.: An in-universe example; Ulysses is obsessed with finding a deeper meaning and belief in everything, because he can't or won't accept the harsh reality that the traumatic experiences he's been through are just bad cases of 'shit happens.' To this end he crafts an epic mythos about the two couriers that have never met and have helped shape the state of the Mojave, and the Bear and the Bull fighting for the relics of the old world to create a new one. The player variably has the option to buy into his talk or tell him he's overthinking and misunderstanding it. Script notes for his dialogue make it clear that he is often trying to convince himself of what he claims, or that what he's saying to you is more him thinking aloud to himself, trying to make sense of things.: He gives Lanius a run for his money in this department.: Of Kreia from.
They are both Chris Avellone's that provide hefty amounts of exposition throughout the plot and characters who Avellone uses to portray his annoyances with their universes.: Wears a breathing mask on his face. Justified from both a technical and in-game standpoint. Technical, since the NPC-only version functions as a helmet that gives him his unique facial appearance and hair. The in-game justification is that the Divide has cases of residual radiation still in the environment, and the mask protects him from that. ◊ what he looks like without the gas mask.
Notice how it looks like he has dark stubble around his mouth? That's because his unique face is technically considered a mask, which covers all the area not covered by the gas mask.
◊ what he looks like without it.: Ulysses fights in the name of a lost nation, America. And the nameless society in the Divide of the same flag that the Courier nuked.: If you choose to fight him, he will not make it easy.
He has 10 in every stat, can't be knocked down, a powerful gun, and a lot of health. He also functions as the of the DLC packages, since the past three have each told their own story while building up Ulysses as a shadowing figure who influenced the events.: If you choose to fight Ulysses, you also have to deal with respawning eyebots and waves of Marked Men.
If he's talked down however, he'll help you fight off the Marked Men with the eyebots as backup.: To the Courier, your alignment not withstanding — Ulysses makes the parallels himself, noting that as you walked and helped shape the West and in doing so helped NCR carve a path to the Mojave, so did he walk the East and scout out the Dam for the Legion. During the DLC you walk in his footsteps, well, he's spent the time prior to the game walking in yours. He can be considered a full to an NCR-aligned Courier. As Ulysses himself says, he's 'like you, and not like you, in all the ways that matter'.: Wears a breathing mask and a sleeveless duster.: You hear whispers of another courier in the three prior DLCs, who's been to places before you and moved on, but he doesn't appear himself, and it takes until the third, Old World Blues, to even learn his name or hear his voice. He finally does appear in Lonesome Road, but it takes until the very end of the DLC to finally meet him face-to-face.: He's directly behind the plots of the other DLC as he works on a separate plan in the shadows that comes to fruition in Lonesome Road. He directed Father Elijah to the Sierra Madre, rallied the White Legs to raze New Canaan, and inspired the Think Tank to try and escape from the Big MT.
Additionally, his plan in Lonesome Road overshadows the NCR/Legion war: it won't matter who wins the battle for Hoover Dam if Ulysses fires those missiles and makes it impossible for either faction to hold the Mojave.: He has a very raspy, deep voice.: He had considered leaving the Legion to start a new life at the Divide. That is, until the Courier brought that package from Navarro.: No matter the alignment, if you talk him down, he'll defend the Mojave from Tunnelers and Marked Men, as well as teach you recipes and hand you goodies from Hopeville.: More like antagonist. Ulysses' adventures shaped the formation of the Courier's enemies long before you ever came into conflict with them. Though if the player sides with the Legion, then Ulysses plays the 'hero' part straight.: Why didn't he ever kill the Courier?
Because Caesar left specific orders not to kill any Couriers.: For all the strong viewpoints he keeps, Ulysses has a problem upholding them sometimes. He's disdainful of explosives in general, viewing them as a cowardly tactic of the NCR, and especially dislikes Hanlon for how he used them to defeat the Legion at the first battle for Hoover Dam. Thing is, Ulysses uses explosives extensively himself, first in blowing up the medical facility at Big MT, and in deciding to use nukes to destroy NCR, the Legion, and Mojave. He even has Explosives as a tagged skill. You can call him out on this, and he offers a rather weak defense.
Ulysses: But it is their philosophy that was flawed - their weapons, used with new perspective. Those weapons can be used to kill a symbol that has already proven itself wrong. He calls the Courier out for causing so much damage through careless actions, most notably for destroying the Divide. However, he indirectly caused the crises of Honest Hearts and Dead Money, teaching the White Legs to use firearms and telling Father Elijah about the Sierra Madre (though he thought he was sending Elijah to 'a special kind of hell', not helping him). He also came close to breaking the logic loop of the Think Tank with his, which would have resulted in them leaving the Big Empty, precisely what the player ends up averting due to the disaster it would be in Old World Blues. He chastises the Courier even though their role in the Divide's destruction was accidental, while he willingly orchestrated the destruction of New Canaan despite it having no purpose other than personal spite on Caesar's part - which Ulysses himself knew. In fact, his logs reveal he ordered them to kill the children and the elderly.
He may be drawing a distinction between destruction wreaked with intent and the Courier's oblivious blunder; Ulysses witnessed the death of New Canaan and took responsibility for it ('carrying their history,' in his own words), while the Courier had no idea what occurred in the Divide. Still, there's some mighty peculiar values, fella. He views assassinations and killing from a distance as a cowardly tactic, although he doesn't specifically say it's cowardly, you can just hear it in the tone of his voice when he says 'I'll face my enemies, not kill from a distance like you.' Yet he has an anti-material rifle as his primary weapon and has absolutely no problem in sniping the Marked Men from a distance while you wreck them at close combat.
And, again, there's the whole 'launch nuclear missiles at the Mojave' plan. One of the largest points of his philosophy is that he hates people who rely on symbols or ideas without understanding their history. But he wears a pre-War flag that most of the wasteland associates with the Enclave, whose technology Ulysses also uses in his plan, and he seems to have no idea the group exists. He thinks that the New Canaanites have 'ancestry going back thousands of years,' indicating that he took Joshua's Mormon legends at face value.: He has over a thousand hit points. More than any human character in the game, and more than quite a few monsters too.: Getting all his tapes allows you to throw all of his mistakes right at his face in order to convince him to stand down. Doubly so with the question that managed to get the Think Tank to suddenly stop operating on him: 'Who are you that you do not know your history'?.: When you refer to ED-E by name, he responds with a disgusted 'you gave it a name?'
ED-E is a robot with neither sex nor gender, so 'it' is the proper term, but Ulysses says 'it' in a way that still shows he has no regard for its personality and individuality.: If Ulysses knows the Courier cares about ED-E, when he takes control of the robot, he'll not only say he'll strip it down to basic components, but he'll do while while it's activated,. However, ED-E is unharmed if you find and rescue him; Ulysses may have been trying to psyche the Courier out.: Considers himself the last of the Twisted Hairs, after his tribe lost its identity to the Legion. Hurts even more after he sees the White Legs absolutely fail at trying to show him respect using.:. He named himself after Ulysses S. Grant, a general who turned two flags into one, but lost himself after doing so.
And, for those not up on their history, Grant was a great general, but in his later life as a politician (i.e. US President) he was mediocre by comparison. Ulysses specifically claims he took the name from Grant, and alludes to how Grant willingly chose to leave a path he was good at walking for one he couldn't. The civil war themes are twisted in Ulysses' plan to end the NCR/Legion war.
By stopping either of them from taking the Mojave. Ulysses is also the Roman name for Odysseus, the legendary Greek hero who spent ten years trying to return to his homeland once more after the end of the Trojan War. If the player notes this, Ulysses claims that, while he took his name from the historical Ulysses, he does see how someone could see otherwise at this point. Ulysses itself translates to in English.: His policy towards the; until he can find a better way to help them, killing them is closer to mercy than murder.: If he's spared at the end of the DLC, he can be found sitting on a cliffside, and you can chat him up. He'll teach you how to make the recipe for Bitter Drinks, and even functions as a dialogue-activated campfire; all while still waxing poetic. Ulysses: Let us see what gifts the Mojave brings.: As he can teach the Courier, his tribes distinctive braids, in addition to their various meanings, can also be used as a tourniquet.: Once he realized that he just ordered the brutal and unjustified extermination of a community of honest, devoted, and hard-working people, guilt started eating him up. Even moreso if you talk him down instead of killing him.
Should you do so, he will spend the rest of his life watching over the Divide.: He has this attitude to a Legion-aligned Courier, sneering they've been 'twisted' by NCR in the Mojave, and will be killed by the Legion one day when they find out what happened at The Divide.:. He calls out Christine of being this compared to Elijah, as like him, she was incapable of letting go of the past.
Thing is, neither is he. He even admits to it. And he has a similar motivation to 'wipe the slate clean.' . Also, when training the White Legs, he felt that he'd become similar to Vulpes, who did the same for his tribe only to betray them to the Legion. Playing the DLCs also shows that he's just as guilty of the same sins he's accusing the Courier of, as his own careless words and actions kicked off the other three DLC just as surely as the Courier's fateful delivery doomed the Divide.
Particularly that he kickstarts some potential major catastrophes through careless actions and never becomes aware of them. Listening to ED-E's complete logs, one could argue that he's not all that different from the Enclave either. Whether it's in his skewered for Pre-War America or desire to clear the wasteland and start over.: He intends to start a series of events that will ultimately destroy civilization in the NCR, Legion, and the Mojave.: Joshua Graham casually mentions that Ulysses wouldn't have needed a caravan to get to New Canaan, hence the Courier couldn't be him. With 1000 HP, immunity to knockdown, and an anti-material rifle, it's believable.: His birth name was not 'Ulysses,' it's a name he took himself, likely for the historical implications as described under.
His real name is never given.: Close examination of his character reveals him to be a rather weird case - he is a fervent patriot,. He was gonna try it with the Divide settlement, but that didn't end the way he'd hoped.
If you've listened to the entirety of ED-E's backstory, you can tell him that there is another America out there (specifically, the Enclave), which gives him hope of a new nation and determination to see it through, even if it means saving your life.: See his moment above.: He has no real impact on the other DLC stories or the base game, despite the occasional dialogue talking him up as the. Caesar would have sent another frumentarii to militarize the White Legs, the Think Tank were going to become aware of the outside world from either the Courier or Elijah, and Elijah had Big Mountain and the Think Tank at his mercy and so would have found out about the Sierra Madre.
This stands in stark contrast to the other main DLC characters, who have big impacts on both each others' plots and on the world of the base game. Even in his own DLC, Ulysses is irrelevant- unlike Elijah or the Think Tank, Ulysses does not actually compel the Courier to show up or stay at any point and he is completely powerless without the Courier being there because he needs ED-E to control the nuclear missiles in the Divide.: As the DLCs can be played in any order, he can die before the player becomes aware of his involvement in anything else.: Ulysses' dialogue is full of metaphors, symbolisms, and philosophizing, and he stands out for it because no other character in the game talks like that (or at least, not to the same degree). Here's a sample from one of his audio logs. 'Big Empty — there's something hidden there, a crater, past wind and sand — so deep in the desert, there's no turning back.
Finding the crater was an accident, was following the weather patterns — the Divide sky torn like that, man's violence, not nature's.' .: He sees you as this, and in terms of story, he is essentially your counterpart.
However for you he's an, as you've never met him in person before and have no idea there's another courier out there waiting to kill you.: He often marks places he's been to with the Old World flag he's taken as his symbol. Of course, they also serve a practical purpose: Red marks indicate danger and enemies, white marks are marks of where to progress in questlines, and blue marks are for supplies and safe areas.: He uses a flagpole with an eagle at the tip dubbed Old Glory as his signature weapon. It even earned him the nickname of 'The Flag-Bearer' from the White Legs. Note also that it's a staff tipped with wings: a symbol of the Greek god Hermes, divine messenger of Olympus.: His coat lacks in the sleeves department.: His original tribe, the Twisted Hairs, as their name suggests, used the patterns of braids in their hair and the decorations woven into them as badges of honor and a way of communicating various things about themselves to other members of the tribe to such an advanced degree that it functioned as a kind of 'language'. So much so, in fact, that when the White Legs started copying Ulysses's hairstyle, it makes him physically disoriented because, to him, it looks like insane gibberish.: His obsession with Courier Six sometimes edges on this. As far as Ulysses is concerned, you shaped his life and all that he is now, and he will make you see that and understand why.: He hates this trope. To him, House is nothing but a ghost that needs to be put down because this trope is pretty much House's schtick.: His attitude toward the White Legs.: Speaks mostly using sentence fragments, emphasizing verbs and nouns, and habitually uses poetic, metaphorical word choices (such as by referring to the NCR and Legion as 'the Bear' and 'the Bull', respectively).
One gets the feeling that he is driven to cram as much meaning into every breath as he can; it's indicative of his endless quest for meaning in the world beyond '.' 'Ralphie, fly far, fly fast!' A copy of the ED-E robot found in the Mojave, remote scans of the Divide's computers scanned the original and produced this replica. While the original ED-E was heavily damaged, this one is pristine, and for his memory banks are intact.
Thus he has a distinct personality and is rather emotive, though he can still only communicate in beeps.Provides examples of:.: If he doesn't commit his, he'll continue on to Navarro, but not before making sure the Mojave ED-E has all of his upgrades and the Courier's past with him.: 'Fly far, fly fast!' From an old TV show about an Eyebot just like him, Ralphie.: Little Spherical Robot is Watching. Lonesome Road reveals he's big on recording everything.: In the Divide, ED-E emotes far more often than his Mojave counterpart ever did. He has the same memories he did in the Mojave, hinting he's come to care for the Courier over the course of their travels in the Mojave as much as he cared for his master. /: For Lonesome Road. He contains a detonator from Navarro for the ICBMs of the Divide that the NCR looted, which is why Ulysses steals him when the Courier gets close enough.
The implications of a little piece of his destination finding him is not explored. The game implies that the delivery was ED-E itself, but ED-E never made it that far west.: He has a taste for old world movies and TV series. One in particular, Ralphie: The Eyebot's Incredible Journey, becomes his inspiration and inspires his creator to send ED-E to Navarro.: He has a habit of recording things he shouldn't. Courier: No, ED-E, I don't want to hear your recording of the 'mating calls' of humans.
Wrong.: He's positively adorable and his backstory makes him a total.: If you choose to stop the missile launch, the only way to do so is to have ED-E hack the system to stop it, but the process overloads his systems and destroys him.: Lonesome Road reveals that ED-E's creation was overseen not only by Dr. Whitley but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitley's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor.
Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return. Even the Courier can be horrified by this. ED-E:. This unfortunately means that Whitley was most likely killed by the Lone Wanderer, either personally or by the.: In Lonesome Road, you unfortunately act as for Ulysses in bringing him the very he needs to activate the nukes.: He and the Courier are both wanderers. Should you choose so, the Courier can even lampshade this, almost affectionately.: The end of Lonesome Road has ED-E stolen from you. If you take him back, they slap you with this to insult you even more: Sacrifice ED to save the people from nuclear death?
Or let him live in exchange for a nuclear apocalypse? 'At least I've got you to talk to, huh, ED-E?' An Enclave scientist and the creator of ED-E, Whitley's logs are heard throughout the DLC.Provides examples of:.: Gives this vibe.: He is a scientist, and can stand up to figures in power that would make others quiver.: A father figure for his eyebots.: Is very protective of his eyebots. 'Pain makes for strange allies.
The hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived. When the Divide was destroyed, the NCR and Legion troops fighting over the region were caught in the crossfire.
The intense radiation and scorching winds turned them into something greater than ghouls — marked men. United in their agony, they fight together to keep the Divide safe from any intruders, and that means you.Provides examples of:.: At higher levels they break out the top-tier guns: the anti-material rifle, plasma caster, shoulder-mounted minigun, gatling laser, etc.: The Legionnaire-type marked men wield weapons called the Blade of the West, fashioned after Legate Lanius's Blade of the East. One of the marked men leaders, Blade, uses such a weapon.: The winds of the Divide have torn the flesh from their bodies, leaving them walking masses of exposed red muscle.: Depending on your actions at the end of the DLC, you can access the Dry Wells and/or the Long 15.
'They breed fast, hunt in groups, more than enough to bring down the strongest in the Mojave.' Before the Great War, some of Hopeville's people took shelter underground, and over the decades heavily mutated and devolved. When the Divide was destroyed, it released them to the surface.Provides examples of:.: Being they lived underground for centuries, they are spooked by bright light.
Thus, flashbangs and flare guns can stun them.: How they can appear without warning.: They have glowing luminescent eyes.: In the loosest sense of the word — they're barely even recognizable as being human once. They're also classified as abominations in-game.: According to Ulysses, an attack by the Tunnelers would be the end of the Mojave.
In gameplay, they're certainly powerful, but they're not that powerful; unless there were a lot more of them than what we're shown, then House's Securitrons and the NCR's gunners would likely just blast them into charcoal (Caesar's Legion might have trouble, though). Same with their superiority over Deathclaws, as them killing one occurs in a scripted event, but if they fight at Junction 7 rest stop, one Deathclaw can wipe out a pack of them. Mechanically, the adult Deathclaws in the Divide can kill any Tunneler in one strike, while the strongest Tunneler besides a queen needs five hits to kill the weakest Deathclaw.: They move very fast and hit very hard.: Have crests of spikes along their heads and shoulders.: The Tunnelers are the descendants of those who fled underground in Hopeville when the Great War came. Centuries of radiation and mutation have long changed them to the point that very little remains of their human origins.: Flashbang grenades paralyze them and leave them helpless, for a little bit anyway.: They are both on the giving and receiving end of the trope. On the giving side, the first time you see one, it runs out of a shipping container, leaving behind a headless deathclaw that was alive a moment earlier. Ulysses likewise tells you that even deathclaws are nothing before tunnelers.
On the receiving side, over the course of Lonesome Road, you slaughter dozens of these supposed existential threats to the Mojave, including their queen, and they don't show up again after that, with the final battle of the DLC being either Ulysses or a vast horde of Marked Men and the, the Courier's Mile, Long 15, and Dry Wells being filled entirely with Deathclaws and Marked Men. Also, if you convince Ulysses to stand down, he single-handedly contains the existential threat he claims they pose to the NCR, Legion, and Mojave.: It's not enough that they're individually very dangerous, but they attack in groups and will swarm you from all sides.
SPOILER ALERT FOR 1ST TIME FALLOUT: NEW VEGAS PLAYERS. Although these Spaghetti Western Posts are in no way a Wiki type game walkthrough, each of Tuco’s adventures is selected at random from an ongoing list of possible actions and destinations. As such he will definitely encounter some of the game’s surprises along his wandering progressions. Be warned!Still recommended: Ennio Morricone’s ‘The Ecstasy of Gold’ for musical backgroundTHE STORY SO FAR:The debris lies thick in the ruined townThere’s blood on the thoroughfareBut the poor ghoul lads of misfortunes’ crownThey neither know nor care.Hopeville, where ‘the rubber meets the road’. Tuco armored and armed to the teeth with weaponry and combat enhancing perks leaves his Imp at the exit to the missile silo, the so called Halls Of The Golden Arrow. He crouches down in the Stealth posture and scans the ruined town through the scope of his Trail Carbine, occasionally flicking into VATS, looking for signs of the Marked Men he knows are lurking somewhere in the broken steel and concrete shells of what once were buildings.Screen 30/1 - Stalking The Fields Of ArmageddonHis PIP Boy shows two red hash marks to the left, at the Military Head Quarters Building, but directly below either happenstance, Ulysses, or the Marked Men has placed a War Head blocking the Women’s Barracks. He makes his decision, takes cover and detonates the War Head.Screen 30/2 - War Headed WarningThe so called Women’s Barracks appears empty except for some ammo and minor loot scattered around.
But as Tuco approaches the latrine he hears the squeal of hinges and the crunch of booted feet behind him. He spins, Trail Carbine at his hip and looking for the red crosshairs as two Marked Men armed with a light machine gun and a rocket launcher storm in. He’s ready, they are not. The cross hairs turn red and he fires from the hip. There’s a hit, but both foes crouch and deploy their weapons too late. The Carbine is quicker and spits.44 SWC hand loaded death before the pair can unload a return fusillade.Screen 30/3- Gunsmoke, Blood and Bullets in the BarracksNext up, down the road and past the now empty Armory the Marked Men have set up a kill zone in front of the Headquarters Building.
There’s a sniper on the first floor roof with elevated backup hidden in the Main Street rubble behind him. To the front is another lurking in the bastion to the front.
The area is littered with the stacked carcasses of old tires and automotive hulks. Tuco cannot approach one without taking fire from the other two. Too much risk for precision shooting here, he’s going to have to jump into the gunsights of two of them while he targets the other in VATS.Screen 30/4 – The HQ Building Looking into the HQ Kill ZoneHe runs towards the tires, swings his rifle to the Main Street rubble and keys VATS.
A sniper in a Decanus helmet is highlit and Tuco squeezes off a series of head shots. A fusillade of gunfire, not all his, errupts splitting the morning quietude. Tuco is hit several times - leg crippled, but the Decanus helmet erupts in a spray of feathered helm, blood and brains. One down, stim pack and doctor bag time, and two to go!
He crouches behind the tires and as the drugs take effect evaluates the tactical situation.Targeting one’s self to get a shot is not the mark of a skiilful hunter such as the Wile E. He’s had his lesson in the kill zone.
Now he’ll execute a retreat and swing around the sniper in the bastion to take him from behind. Maybe dynamite or a hand grenade could solve this problem.
But the Marked Men have other ideas. The rooftop sniper pops up to take a shot and is hit by Tuco with a VATS shot, but two others rush him. He’s crouched behind an over turned army truck taking 12.7 mm, from the emerging bastion shooter and close in plasma fire from another Decanus helmed assailant. Hot lead and plasma fill the air but the truck deflects and absorbs most of the damage. Tuco takes down the plasma wielding shooter whith a VATS snap shot, but his action points are almost expended. He flips to the scope and executes the bastion shooter through the crosshairs.
The crisis is over but he is fortunate that neither of his assailants had grenades. He will not be so lucky later when he’s further into the ruins of Hopeville.Screen 30/5 - VATS, Scope and TriggerScreen 30/6 - And Another One Bites the DustScreen 30/7 – Another Goes DownThe actual HQ Building is anticlimatic, empty, and except for the 20th Century Auto-Doc and an access point to the ancient ‘Comissary ‘ treasure chest unlocked by the Imp on his prior sally into Hopeville.Tuco uses the Auto-Doc to restore himself to full functionality, has a meal of an MRE and some Purified Water and sets out again to probe the Hopeville ruins. The encounters are similar and their names form a litany of ongoing firefights: the Loading Station, the Basement Cannibal Kitchen, West Entrance, East Entrance, Marked Men Base/Camp/Guard Outpost/Supply Outpost.It is at the Camp when Tuco is detonating a War Head from the second story that a foe charges through the flames and exploding shrapnel and lobs an Incentiary Grenade up into his roost. No time to run or lob it back!WOOSH KERBLAM!Tuco is ingulfed in flames and instantly The Mongol takes control and all Hell breaks loose! The exploding War Head has stirred the ants nest and suddenly he’s taking fire from six Marked Men, one of whom is named Blister and is armed with a Flamer which only incites The Mongol further!
Its all Tuco can do is watch his health bar shrink with each slashing and back slashing attack. For the Mongol the infliction of pain and death is the prime imperative and should Tuco perish before the last of the Marked Men falls. Somebody else, either a Marked Man or Ulysses will come along and pick him up so he can continue his vendetta for Bitter Springs.Screen 30/8 – The Mongol SummonedScreen 30/9 – BlisterScreen 30/10 – Fire Engine BoogieWhen it is over and the last of the Marked Men has found release from his tortured body and peace for his hate afflicted soul Tuco can feel control of his body returning and inhale the breath of life. He’s going to return to the Auto-Doc, summon his Imp and rest and refurbish. The PIP Boy World Map shows that he’s cleared Hopeville, at least for now. He’s already glimpsed another War Head sitting on an army truck at a collapsed overpass tunnel. But the new War Head and the collapsed overpass tunnel are matters for the next chapter.Thanks for reading buckaroos.
This is implied by the description on your VLAN 2 interface which is your outside interface. If you are doing NAT on the 1812, which seems likely, then your problem almost certainly is that you have turned off NAT-T (NAT Traversal) support on your ASA.According to your log, the VPN Client is sending you a VID (Vendor ID) message indicating that it would like to determine whether NAT-T is required:Jun 26 2007 21:36:26:%ASA-7-715049: IP = 213.250.12.104, Received NAT-Traversal ver 02 VIDJun 26 2007 21:36:26:%ASA-7-715047: IP = 213.250.12.104, processing VID payload.but, your ASA is not configured for NAT-T and therefore can't / won't respond to the message. Your ASA is behind another router, a Cisco 1812. Configure traffic filtering.ASA5505(config)# sysopt connection permit-vpnASA5505(config)# same-security-traffic permit intra-interface.access-list vpnremot permit ip 192.168.10.0 255.255.255.0 192.168.80.0 255.255.255.0. Isakmp: callback: no sa found for 0.0.0.0/0.0.0.0. This is indicated by the lack of response in the log.
Tuco will be back and ready for further action as either the Wile E. Coyote or himself. See you then!-.Poem paraphrased from “The American Rebellion “ by Rudyard Kipling.