1. Total War Warhammer 2 Factions Guide

Welcome to!A subreddit for all of those who love the Total War series. That's debatable, I think the orcs are the best starter faction. You start off facing your own faction's units and can get familiar with them, plus some basic empire units (before the magic and intense artillery barrages come from further north), and a good mix of dwarf enemies that are pretty immobile and give you plenty of leverage to maneuver.The units are fun and unique.

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You get fun big monsters to work towards and make sticking to the campaign worth it (arachnaroks are so fuckin cool, especially for newbies), cav, and some unique artillery that can slaughter infantry by just pointing and clicking with minimal worry about friendly fire. The playstyle encourages you to be reckless and charge in, thus learning game mechanics and getting your ass beat, while simultaneously not doing bad in the campaign regardless of how many enemies you have. Its just a fun campaign that feels a lot less do-or-die and stressful than the other ones. Just have a home base and go raid and pillage to your heart's content.The only negative is the fightiness, but even then it really just encourages a new player to not be shy and keep things rolling. Plus, you quickly learn how good sacking and raiding can be early on. I don't think there's a better faction to learn the game with.

Dwarves!No cavalry, no magic, unit progression is very clear (e.g. Minerswarriorslong beards), high durability. Heroes and lords still have skills which is a good intro before using magic and skills.Dwarves teach the importance of a front line, backed by ranged units, but still allows flanking tactics (with much less micro than horses/chariots).The most important thing is that they are not overwhelming or frustrating to a new player, magic is a lot of micro and learning by itself, never mind having to manage charge bonuses from chariots or cav. Also your lords have good defence and aren't going to die when you take your eyes off them for two seconds. I'm surprised noone has mentioned Dark Elves yet.

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Granted, some find their start position difficult, but it can probably be mitigated by difficulty level1) Their only campaign mechanic that can punish the player as opposed to giving more stuff is loyalty of non-legendary lords, but I've never seen it become an issue while playing as Malekith. If in doubt, just mod it out.2) Unlike Dwarfs they do not have to face Da Green Tide right from the start, and there are less potential threats than in the Empire campaign.3) The early army composition is very straightforward mix of descent melee infantry and devastating ranged component in the form of darkshards.

Later on they'll get even more devastating and easy to use ranged units (shades) and powerful infantry and monsters (which are, arguably, even easier to use than normal unit types).4) Cavalry is mediocre at best and non-essential for their playstyle but is nice to have nonetheless - not being able to get even a shitty wolf/dark rider can make certain scenarios incredibly frustrating and hard to deal with.

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I love the versatility of the faction, although you don't top the charts for any. Likable, especially games like Dawn of War 1/2 and Battlefleet Gothic. Never really got drawn into Total Warhammer until I did my Skaven game. Welcome to my latest top ten video. In this video i delve into my top ten best factions in Total War Warhammer 2. This list is not based on stats and meta, but my personal feelings towards each.

Total War Warhammer 2 Factions Guide

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